function random_num(numb) {
	// Generate random number between 1 and number
	var lower			= numb - 1;
	var ran_unrounded	= Math.random()*lower;
	var ran_number		= Math.floor(ran_unrounded);
	var rand			= ran_number + 1;
	return rand;
}

function timer_func(numb) {
	setTimeout("swapper("+numb+")",7000);
}

function swapper(numb) {
	var other 	= numb - 1;
	var next	= numb + 1;
	// Let the layer appear if not higher than 4...
	if (numb <= 4) {
		new Effect.Appear('S'+numb);
		if (other >= 0) {
			new Effect.Fade('S'+other);
		}
	}
	if (next == '5') {
		next = '0';
	}
	// Call the same function again for the loop effect.
	setTimeout("swapper("+next+")",5000);
	if (next == '0') {
		setTimeout("Effect.Fade('S4')",5000);
	}
}

function streamer(numb) {
	for (i=0;i<=numb;i++) {
		Element.hide('S'+i);
	}
}
